Lightsaber Combat Forms

Every time someone gains a level in a Jedi, Sith or Force Adept class, they will gain 10 lightsaber form points to put towards one of these styles below. Force adepts can learn Forms I, III, and VI for use with their force weapons.''' '''

Form I - Shii-Cho
Form I teaches the basics of lightsaber combat and was used to introduce it to young Jedi in many eras. It is based on older sword combat techniques that predate the lightsaber and is most suited for disarming techniques and resisting those techniques. '''
 * Levels 01 - 05: +0.2 to attempt/resist disarm and trip actions per point assigned to this form.
 * Levels 06 - 10: +0.3 to attempt/resist disarm and trip actions per point assigned to this form.
 * Levels 11 - 15: +0.4 to attempt/resist disarm and trip actions per point assigned to this form.
 * Levels 16+: +0.5 to attempt/resist disarm and trip actions per point assigned to this form.'''

Form II - Makashi
Form II is a Form of fencing techniques that is very precise in its execution. The ultimate lightsaber duel Form was tactically sound in eras when lightsaber combat prevailed, but in other eras it was studied by few.

Special: While using this Form, there is a +2 to all attacks if using a curved-hilt light weapon. '''
 * Levels 01 - 05: +0.2 to bonus against lightsaber and melee attacks & to attack vs lightsaber weapon defense per point assigned to this form.
 * Levels 06 - 10: +0.3 to bonus against lightsaber and melee attacks & to attack vs lightsaber weapon defense per point assigned to this form.
 * Levels 11 - 15: +0.4 to bonus against lightsaber and melee attacks & to attack vs lightsaber weapon defense per point assigned to this form.
 * Levels 16+: +0.5 to bonus against lightsaber and melee attacks & to attack vs lightsaber weapon defense per point assigned to this form.'''

Form III - Soresu
Form III excels at lightsaber defense and uses tight effective movements to make sure that nothing gets past the Jedi’s guard. Its roots can be found in ranged defense, but it developed beyond that in pursuit of the Jedi philosophy.

Special: While using this Form, there is a –10 penalty to Attack. '''
 * Levels 01 - 05: +0.2 to bonus against blaster and slugthrower attacks per point assigned to this form.
 * Levels 06 - 10: +0.4 to bonus against blaster and slugthrower attacks per point assigned to this form.
 * Levels 11 - 15: +0.6 to bonus against blaster and slugthrower attacks per point assigned to this form.
 * Levels 16+: +0.8 to bonus against blaster and slugthrower attacks per point assigned to this form.'''

Form IV - Ataru
Form IV teaches a very acrobatic approach to lightsaber combat. And those that practice it are always in motion. And when pure acrobatics isn’t enough for them, they use the Force to boost their abilities. '''
 * Levels 01 - 05: +0.08*Dex modifier bonus to damage per point assigned to this form.
 * Levels 06 - 10: +0.10*Dex modifier bonus to damage per point assigned to this form.
 * Levels 11 - 15: +0.12*Dex modifier bonus to damage per point assigned to this form.
 * Levels 16+: +0.15*Dex modifier bonus to damage per point assigned to this form. 	'''

Form V - Shien / Djem So
Form V teaches the Jedi to combine the Force with physical prowess to end the battle quickly. Where Form III is focused on defense, Form V is focused on attack and reflecting ranged attacks. It was created by those that saw Form III as too defensive. '''
 * Levels 01 - 05: +0.05 to bonus against blaster & slugthrower, and defense versus light weapons; +0.08*Dex modifier bonus to deflect per point assigned to this form.
 * Levels 06 - 10: +0.1 to bonus against blaster & slugthrower, and light weapon attacks; +0.08*Dex modifier bonus to deflect; +0.1 to bonus to light weapon attacks per point assigned to this form.
 * Levels 11 - 15: +0.2 to bonus against blaster & slugthrower, and light weapon attacks; +0.08*Dex modifier bonus to deflect; +0.2 to bonus to light weapon attacks per point assigned to this form.
 * Levels 16+: +0.3 to bonus against blaster & slugthrower, and light weapon attacks; +0.08*Dex modifier bonus to deflect; +0.3 to bonus to light weapon attacks per point assigned to this form.'''

Form VI - Niman
During the Rise of the Empire Era, Form VI, a.k.a. the Diplomat’s Form, was the most prevalent Form among the Jedi. Its demands on combat training is less intensive and allows the practitioner to focus on other more important areas.

Special: Practitioners of this Form do may use sense motive, and other social skills at their standard bonus level as a free action while in combat with an activated light weapon. '''
 * Levels 01 - 05: +0.1 to bonus to all social skills per point assigned to this form. (No need for light saber for Jedi Consular. If using an activated lightsaber, this effect i doubled for Jedi Consulars.)
 * Levels 06 - 10: +0.2 to bonus to all social skills per point assigned to this form. (No need for light saber for Jedi Consular. If using an activated lightsaber, this effect i doubled for Jedi Consulars.)
 * Levels 11 - 15: +0.3 to bonus to all social skills per point assigned to this form. (No need for light saber for Jedi Consular. If using an activated lightsaber, this effect i doubled for Jedi Consulars.)
 * Levels 16+: +0.4 to bonus to all social skills per point assigned to this form. (No need for light saber for Jedi Consular. If using an activated lightsaber, this effect i doubled for Jedi Consulars.)'''

Form VII - Juyo / Vaapad
Form VII is the most demanding of the Forms for several reasons. Mastery of other Forms are needed to understand and apply the lessons Form VII teaches them. Its movements are bold, direct, and kinetic, and are executed in a highly unpredictable staccato sequence. The intensity and depth of emotions used in the Form makes practitioners more susceptible to the Dark Side.

Because of the difficulty to Master this Form, there are few Masters and the Form suffers because of it. Where other Forms would develop, Form VII does not. It is more stagnant than the other Forms and yet it is seen by many as the pinnacle of lightsaber combat.

Special: If a Jedi use this Form while under the influence of negative emotions (e.g. fear, anger, hatred), the character will earn a Dark Side Point. The user may not have this level form at a level higher than the average level of forms I - V. '''
 * Levels 01 - 05: +0.2 to bonus to defense, light weapon attack and light weapon damage per point assigned to this form.
 * Levels 06 - 10: +0.3 to bonus to defense, light weapon attack and light weapon damage per point assigned to this form.
 * Levels 11 - 15: +0.4 to bonus to defense, light weapon attack and light weapon damage per point assigned to this form.
 * Levels 16+: +0.5 to bonus to defense, light weapon attack and light weapon damage per point assigned to this form.'''

Variant Forms
Beside the seven basic forms, there are a few variants on these themes.

Reversed Grip Form
The Character is holding the lightsaber with the blade downward instead of upwards. It can be used in conjunction with any other lightsaber form.
 * Benefit: The Jedi can make one extra attack at his full BAB, but each of these two attacks has a –2 penalty.

'''
 * Special: If the Jedi has a reversed grip hilt on his lightsaber, the –2 penalty is ignored, but they take -2 to attack when using forms II, V, and VII; -2 defense to Form III, IV, and V.'''

Dual Blades

 * Benefit: When a user decides to use a second blade in their attacks, they suffer a -1 (-2 with two-weapon fighting) to defense vs single opponents, and gains a +1 (+2 with two-weapon fighting) defense versus multiple opponents, and a +1 attack of opportunity versus single opponents.