Science Specialist


 * Role: The Science Specialist’s role depends mostly on her skill selection, but most share a certain similarities in function. They are usually the problem solvers and often use their extensive knowledge to get out of otherwise hopeless situations.
 * Hit Die: d6

Class Skills

 * Skills Points at 1st Level: (6+int Modifier) x4


 * Skills Points at each additional level: 6 + int modifier

Class Features
All the following are features of the Science Specialist
 * Weapon and Armor Proficiency: Due to basic Starfleet training, Science Specialists are proficient with daggers as well as simple phases. They are not proficient with any armor or personal shields.
 * Skill Specialty: At 1st level an Science Specialist gains an inherent +3 to any one Knowledge skill.
 * Research Ability: Science Specialists have a knack for researching and remembering information that they've come across. All those hours of searching information databases rub off after a while. At 2nd level, Science Specialists gain an inherent +4 to all knowledge checks as well as the ability to take a 20 on all knowledge checks if there is access to a Starfleet database.
 * Expertise: Science Officers spend most of their time researching in their specialized field of study. At 4th level they gain an inherent +1 to all skill and knowledge checks in their chosen field and an additional + 1 every 4 levels thereafter.
 * Dilithium Mining: Starships and all ship's systems require energy energy to function properly. One of the jobs of the science crewmen is to collect this energy. At level 5, science crewmen gain a +5 to Dilithium mining and a +5 every 5 levels (ex 10, 15, 20, ect.)