Thrown Weapons

Weapon Descriptions
Bolas: You can use this weapon to make a ranged trip attack against an opponent. You can’t be tripped during your own trip attempt when using a set of bolas.

Javelin: Since it is not designed for melee, you are treated as non proficient with it and take a -4 penalty on attack rolls if you use a javelin as a melee weapon.

Net: A net is used to entangle enemies. When you throw a net, you make a ranged touch attack against your target. A net’s maximum range is 10 feet. If you hit, the target is entangled. An entangled creature takes a -2 penalty on attack rolls and a -4 penalty on Dexterity, can move at only half speed, and cannot charge or run. If you control the trailing rope by succeeding on an opposed Strength check while holding it, the entangled creature can move only within the limits that the rope allows. If the entangled creature attempts to cast a spell, it must make a DC 15 Concentration check or be unable to cast the spell.

An entangled creature can escape with a DC 20 Escape Artist check (a full-round action). The net has 5 hit points and can be burst with a DC 25 Strength check (also a full-round action).

A net is useful only against creatures within one size category of you.''' '''

A net must be folded to be thrown effectively. The first time you throw your net in a fight, you make a normal ranged touch attack roll. After the net is unfolded, you take a -4 penalty on attack rolls with it. It takes 2 rounds for a proficient user to fold a net and twice that long for a non proficient one to do so.''' '''

Shuriken: A shuriken is a special monk weapon. This designation gives a monk wielding shuriken special options. A shuriken can’t be used as a melee weapon. Although they are thrown weapons, shuriken are treated as ammunition for the purposes of drawing them, crafting masterwork or otherwise special versions of them and what happens to them after they are thrown.

Materials
'''
 * Alusteel:-1 Damage, -50% weight, Cost*03.
 * Beskar:+2 Damage, +50% weight, will negate a light weapon’s ability to ignore DR 50% of the time, Cost*50.
 * Cortosis:+1 Damage, +20% weight, will negate a light weapon’s ability to ignore DR 50% of the time, and will cause a light weapon to short out for the the rest of the turn, and the following turn if the armor or wearer takes damage; Cost*5,000.
 * Phrik:+3 Damage, +25% weight, and negated a light weapon’s ability to ignore DR; Cost*500.'''

Weapons For Unusual Creatures
Weapons for unusually big creatures, unusually little creatures, and non-humanoid creatures have different costs and weights from those given. Refer to the appropriate line on the table below and apply the multipliers to cost and weight for the weapon type in question.